How to play

Carramba

Objective

Keep your hand value as low as possible and avoid reaching more than 100 cumulative points.

Cards

104 cards: 2 standard decks, no Jokers.

Card values

A = 1 · 2–9 = face value · 10/J/Q/K = 10

Valid combinations
  • Single card
  • 2–5 cards of the same rank
  • 3–5 consecutive cards of the same color
Full-hand discard

You may discard your entire hand if it is a legal combination, then draw one card.

9 10 J Q K
↓
discard all 5
↓
draw 1
↓
1 card remaining
Carramba

You can call Carramba only when your hand totals 7 or less. Strictly lowest hand = 0 points. Tie or higher hand = hand value + 30.

Cumulative score

Exactly 100 becomes 50. Above 100 eliminates the player.

House assumptions
  1. A valid discard is 1 card, 2-5 cards of the same rank, or 3-5 consecutive cards of the same color.
  2. A player may discard their entire hand if that hand itself forms a valid combination.
  3. After discarding, the player draws exactly 1 card.
  4. A player may take 1 card from the immediately previous player's latest discard group instead of drawing from the deck.
  5. A completed turn must always end with at least 1 card.
  6. Ace may be low or high in sequences, but always scores 1.
  7. A new 104-card deck is created and randomly shuffled before every round.
  8. Carramba can only be called with a hand total of 7 or less.
  9. Successful Carramba = 0 round points for caller.
  10. Failed Carramba = caller hand value + 30.
  11. Other active players receive their hand value.
  12. Exactly 100 cumulative points becomes 50.
  13. More than 100 eliminates the player.
  14. The game ends when only one active player remains.
Back home